Before and after every battle, exiting and entering towns, performing majority of world related actions all of this would lead to a loading screen which unfortunately does cause some minor frustrations due to an unreasonably long load time. The game also has a ton of loading screens, this would be fine however if the loading times are not as long as they are when I played them. It is not a serious issue by any means however it does need to be pointed out that combat does feel a bit sluggish due to this FPS limitation. One such strange issue would be that the Remastered version comes locked at a framerate of 30FPS when the GameCube version did not have such issue. Issues – Technically Unplayableĭespite being a great remaster overall with the beautifying of the environments and characters, unfortunately the Remastered version comes with a ton of issues as well at least during the time of writing this review. It is the ideal balance of light and heavy that fits the tone of the game. Despite 60+ hours of game time, the musical scores never felt stale and it always kept me invigorated and entertained. Thankfully the music in this game still holds up to this day, Motoi Sakuraba, Shinji Tamura and Takeshi Arai contributions to the soundtrack should be highly commended. They may look that way as they did 20 years ago but seeing Lloyd’s side profile now and instantly thinking Roblox character is not a great association. For instance, Lloyd’s face is quite blocky for a character from a remastered version of the title. It’s definitely an improvement overall, unfortunately beauty is only skin deep and once you play on a TV with greater clarity, you will notice some slight issues with the characters. The models are identical to their 20 year old counterpart with the difference being that their faces and clothing have much sharper textures now. The level of detail in towns and villages are impressive to say the least while characters themselves received the majority of the attention in this remaster and boy does it show. Even though the cel-shaded effect has been toned down, the game still looks great. Tales of Symphonia has a classic visual look that is very iconic. Attacking one enemy while also attempting to defend against a second one at the same time feels cumbersome to do and more often than not it leads to some frustrating results. Combat still feels goodĪ minor gripe for me however would be that combat can get extremely challenging sometimes especially when navigating combat against enemies that approach from different directions. Even up to this day the legacy of this system is still being adapted into modern day iterations of the series like Tales of Arise. Certain commands can be given to your fellow party members like use mostly physical or magic damaging moves, go “all out” and even conserve magic. The combat is entertaining to watch and never overpowering to play, it offers a natural blend of 2D combat and 3D movement, with supporting party members being able to do a lot of different things. Each character uses a different kind of weapon, hence offering different types of combat gameplay which are further enhanced by the use of ‘Arts’ which is what magic spells or combat techniques are called in a Tales of series. The combat uses a “Multi-Line Linear Motion Battle System” which allow players to control one character while an efficient AI takes control of the rest of the party. The game also offers both English or Japanese voice options, I personally played it on English, but I have to say the Japanese ones are particularly well done where each voice fits the character and doesn’t sound out of place in the slightest. This coupled with the e xcellent voice work helps enhance this point of gameplay even further. The skits are quick, easy, and completely optional but they add so much humor and depth to the characters that skipping even one of them feels almost criminal towards the game. This helps give players a deeper sense of fondness for the characters and elevate the characters from just being your typical NPC. The party’s skits help break down each members complex characterizations in small bite-sized chunks and within these discussions much of how the story development affect the characters will be brought up through the skits as well. Everyone was written in such a compelling manner and each characters motivation supplemented their respective backstory very well which ties in nicely with Colette and her quest to regenerate the world. Follow from the story, Tales of Symphonia greatness was also credited to its main cast of characters, and learning about them once more and seeing them again in full Remastered glory was an absolute delight.
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